![]() ![]() It's like the Wii, got lucky but the trend still shows the series sales going down.Īre there franchise that do worse? Yes, relative to budget. ![]() All Namco is doing is selling to the same base which when looking at data, is dwindling outside some lucky outliers that got exposure due to droughts on the system they were on in Japan.Īlso 1 million worldwide isn't impressive if 89% of sales are in japan and mostly due to release at a good time with good marketing during a game drought, as well as a Jrpg one. Theres really no excuse for these sales even if you want to find one, especially based on several of the games marketing. It's another niche jrpg franchise that barely changes and doesn't cater to anyone but a select group. The series doesn't sell much at all and some outlier games that did better than the others doesn't change that. How does that disprove me? I never said Persona or SMT sold well, talk about being a petty punk because your favorite poor selling series doesn't sell.Ĥ2 games not including some mobile, in nearly 25 years selling 20 million THIS YEAR is bad. ![]() The game picks up after that boss in my opinion because you have to play "properly" and you get the nuances of the battle system. There's a boss that has a sudden difficulty spike. If you don't like "tales" games this one probably won't change your mind but I think it's a good "tales" game. Particularly missions you get for bosses starting around the middle of the game. Just a heads up that there are "missables". Tales games often change in focus 2 or 3 times within the same game. #TALES OF VESPERIA CHARACTERS FULL#By anime I mean,not a season, but a full series from start to beginning in terms of scale. Like romhack said it's an anime but i'd say it's an anime/rpg/fighting game. Stuff like insta casting spells, just input insta kill, etc.Ī lot of stuff "levels up" as you use it including battle moves. Unlocking skills from gear to "modify" the battle system. It isn't vastly different from other tales games except the protag is kind of an anti hero which was a change from the series at that point. I think the game starts pretty average but as you get more invested in it it becomes more interesting. I bought it for xbox, playstation and for pc. As much as I love Graces, enemies just popping out of combos past like the 60 mark was kinda lame and becoming outright stun immune on a moment's notice in Zestiria is frustrating. Bamco also scrubbed out some of the cool endgame stuff from this game out of later ones, in particular the infinite combos packed into Vesperia in endgame, almost all of which are really easy to do lol. Vesperia's the last game in the series to use this particular brand of system for attacks before moving away to the superior system used in Graces (which is just the best there is) but it's still pretty fun. Once you actually start racking up artes and skills you can really have fun. You can cancel any move into a higher level arte, and there are. The game explains all this in detail but I don't remember if they do it in a meaningful fashion (like, if it throws everything at you all at once). You exit the standard attack string and move straight into the arte. Use your standard attack string and then hit your assigned combo for Azure Edge (which should be assigned by default I think - but I have no idea how this works on a phone?). This version of the game was released exclusively in Japanese, however there is a fan translation available and is compatible with RPCS3.Something like that. The PlayStation 3 version of the game has two additional playable characters, new quests, new mini-games, redesigned areas, new artes, additional skits and full voice acting, amongst other improvements and changes over the Xbox 360 original release. In battle and towns or similar locations, characters move around environments built on a lifelike scale relative to the human characters. Striking an enemy icon triggers a battle, while interacting with a town causes the party to enter it. A compass and mini-map are displayed, along with towns, other named locations, and enemy icons. On the field map, the main characters navigate reduced-scale environments. The game's environments are split into two types. The game is set in a fantasy world featuring three-dimensional environments and characters. As they explore the world, Brave Vesperia are challenged by factions who have different plans related to the abuse of blastia resources, and Yuri is forced to confront his friend and former comrade Flynn. The story focuses on Yuri Lowell, a former Imperial soldier who forms a guild called Brave Vesperia to aid Estelle, a noble woman he encounters on a mission. Tales of Vesperia is the tenth mainline entry in the Tales series and is set in the world of Terca Lumireis, which uses an energy source called blastia for all its needs, including creating protective barriers around its cities. ![]()
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